Empires in Ruins - Natural resources
Empires in Ruins » Devlog
Grasslands
+3 food production Allows to build Pastures in the province (Food production)Stone
+10% stone Allows to build Quarry in the province (Stone production)Water Bodies
+2 food production Allows to build Fisherman's Hut in the province Food production) The province can be subject to the Flood random event.Ore Deposits
+10% iron Allows to build Iron Mine in the province (Iron production)Forests
+10% wood Allows to build Logging Camp in the province (Wood production) Allows to build Hunter's Lodge in the province (Food production) Soon we will show you how those assets are built, displayed and handled, but i hope this is a good start for a teaser (i personally love those buildings assets ;) ) Cheers, Dr.H, H&RGet Empires in Ruins
Empires in Ruins
The most offensive defensive Grand Strategy game around.
Status | In development |
Author | Sgt.H |
Genre | Strategy |
Tags | 2D, 4X, Real time strategy, Story Rich, Tower Defense, Turn-based Strategy |
Languages | English |
More posts
- Update 0900.01 is here!Sep 02, 2020
- First Demo out!Nov 13, 2019
- Autoresolving battlesSep 21, 2019
- Empires in Ruins - Dawn of the new betasMar 20, 2019
- Beta Patching v0.85.122Feb 10, 2019
- Empires in Ruins - New Beta v0.85.12Feb 04, 2019
- Bits and piecesFeb 01, 2019
- Empires in Ruins - New Beta v0.85.1Jan 29, 2019
- Empires in Ruins - Tier 2, Advanced TowersDec 11, 2018
- Empires in Ruins - Tier 1, Base TowersNov 20, 2018
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