Sure enough, release is near! Razerwire:Nanowars went through two super intensive weeks of beta testing, and it's now getting ready to go public. Holy crap, I a...
We're nearing release. There is still some stuff to do ofc, but we're getting closer and closer. Here's a bit of an update list of what done in the last couple...
RWNW is born as a 30 minutes-a-day project, then it turned, more or less after 20 hours, into a 60 minutes-every-two-days when the game became a little more com...
39h50 of work on RWNW and it's almost time to start showing it around and see what people think about it. Here's a very first batch of screenshots including som...