Pre-launch updates
Razerwire:Nanowars » Devlog
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We're nearing release. There is still some stuff to do ofc, but we're getting closer and closer. Here's a bit of an update list of what done in the last couple of weeks (81 hours of production reached).
- Wrote the algorithms for procedural difficulty increase on endless waves. Needs lots of tweaking but works well enough.
- Added 3 retro-looking filter (check the vid). They can be deactivated from the settings.
- Got a decent-looking settings menu in and removed the whole unity launch windows.
- Made camshake optional for visually impaired people (been told it bothers a lot in some cases).
- We got 4 out of 10 music loops ready, the next 6 are in production and should be ready soon.
- Got the SFX engine up, needs tweaking in volumes but I am quite happy.
- Almost finished the whole profile slots saves and load system with checkpoints every 20 waves.
I am now halfway to finish the upgrades system, then well, i guess we are almost ready to enter beta phase!
See you soon guys!
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Razerwire:Nanowars
Retrogaming-inspired arcade game where you lazer-cut some nanobugs
More posts
- Release is near! -2 daysFeb 26, 2018
- Timed working shiftsJan 09, 2018
- Getting RWNW to the public eyeJan 08, 2018
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