← Return to Razerwire:Nanowars
Devlog
- February 01, 2018 by Sgt.H#progress, #indie, #dev, #unity3d, #optimization, #arcade, #retro, #retrogaming, #pixelart, #shooterWe're nearing release. There is still some stuff to do ofc, but we're getting closer and closer. Here's a bit of an update list of what done in the last couple of weeks (81 hours of production reached... Continue reading
- January 09, 2018 by Sgt.H#devlog, #retro, #time, #chrono, #shooter, #arcadeRWNW is born as a 30 minutes-a-day project, then it turned, more or less after 20 hours, into a 60 minutes-every-two-days when the game became a little more complex and 30 minutes only were too short... Continue reading
- January 08, 2018 by Sgt.H#UI, #arcade, #retrogaming, #screenshots39h50 of work on RWNW and it's almost time to start showing it around and see what people think about it. Here's a very first batch of screenshots including some action and a first UI element test... Continue reading